Generally speaking, the features of the Sony DualShock 4 have been criminally underused this generation.
For the most part, developers have opted not to make too much use of the inbuilt microphone, the light bar or even the touchpad that the hardware boasts.
We've seen a few uses of the pad to good effect in Sony-developed games. In Death Stranding, for example, the baby that you're tasked with looking after will cry via the speaker until you sooth it.
Some third-party devs have used it to good effect, too: your special attack and defence meters in Mortal Kombat 11 make noises via the pad once they're charged up, and some stealth games use the light as an indication of whether you're visible.
But all of that pales in comparison to what Rebellion's Zombie Army 4: Dead War has done in its latest release.
As you can see in the video above, the PlayStation 4 pad will laugh, make weird noises and whisper “play with me” if you leave the game in the pause menu for too long.
We can't imagine the reaction of players that may not have known this, that set the pad down to go grab themselves a drink or some food, and that came back to hear this.
We imagine the spooky-scary game certainly did its job for a few players!
In Transistor, you could set the sword to talk to you via the pad, and in Alien: Isolation, you could use it to monitor the radar beeps of the encroaching xenomorph (or other threats).
We like it when developers are experimental and playful with the hardware features we get each new generation, and we're hoping it continues with the PlayStation 5.
After all, we're hearing that there'll be a lot more features to come with Sony's next-gen hardware and the DualShock 5.
"One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion," notes Sony on its blog.
"To that end, there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles."
"The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain.
Whether we'll see more developers use these features to good effect remains to be seen.